> It's in the FAQ in the povray docs. Slime-POV fixes it.
Oh, I should mention that the "double_illuminate" keyword will also
workaround this, provided you don't need to see the mesh from the inside.
(What's actually happening is that it thinks parts of the triangles are on
the inside when they're on the outside, and vice versa.)
- Slime
[ http://www.slimeland.com/ ]
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